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The ship's sprite isn't pointing in the direction that the ship travels, its a bit difficult to control because of that
Haha, crazily difficult! try reducing the Force in the player sprite control.
Check your sprite - the force seems to be pushing the wrong way.
I reduced the force. I don't know why it's pushing the wrong way - I checked to make sure I did everything right.
Try rotating your graphic 90 degrees counter-clockwise. It looks like it is taking the "forward" vector to be facing downwards.
Is it better now? It's a bit difficult for me to tell when the ship's constantly spinning!
No, still the same. The pointed end I am guessing should be facing forwards?
Reduce the "Torque" to a lower value like 0.05 or less. This reduces the turning power.
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The ship's sprite isn't pointing in the direction that the ship travels, its a bit difficult to control because of that
Haha, crazily difficult! try reducing the Force in the player sprite control.
Check your sprite - the force seems to be pushing the wrong way.
I reduced the force. I don't know why it's pushing the wrong way - I checked to make sure I did everything right.
Try rotating your graphic 90 degrees counter-clockwise. It looks like it is taking the "forward" vector to be facing downwards.
Is it better now? It's a bit difficult for me to tell when the ship's constantly spinning!
No, still the same. The pointed end I am guessing should be facing forwards?
Reduce the "Torque" to a lower value like 0.05 or less. This reduces the turning power.